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Review of Dawn of Discovery The Console Game

February 23rd, 2010 at 03:11am Under ds+ game reviews+ wii

Dawn of Discovery (Wii)
Dawn of Discovery (Wii)
Dawn of Discovery (DS)
Dawn of Discovery (PC)

Unlike many garden variety simulation games, Dawn of Discovery is set during the past, rather than the commoner Sci Fi future. This game is based around building and exploring as many do, but it is set in a very contented and more hygienic 13th century. It is provided in three actual formats, a PC simulation game, and one each for Wii and DS. Surprisingly, the games differ from each other quite a lot dependent upon the format.

Dawn of Discovery provides two play options, Story or Continuous Play mode. The story version is sort of a voyage of discovery as it takes the player on a mini-history of the creation of old civilizations. It starts with the player making small hamlets and leads him to becoming an architect of large stone cities. Thereis a host of engaging characters along the path, pretty much what one would imagine for this period of time. There are conniving damsels, perhaps not in distress, along with the stereotypical conceited rulers and some kinder, more gentle sultans.

Whichever game mode is chosen, all players begin by creating island civilizations and the very best living standards for the folk who live there. As time passes, the simple residents can work their way up into higher society and perhaps become members of the wealthy controlling class. The more complicated the lifestyle, the extra cash is reaped by a player through taxation. The same as in real life, P.C simulation games are cognizant of the fact that the more intricate the society, the more goods and services will need to be created and exploited.

Like many of the finest sim-type games, Dawn of Discovery keeps the players thinking by adding a feature that requires continued monitoring. In this case it is cash, in the form of gold gained through manufacturing products and changing the tax rate. Although it sounds a bit complicated, it does not take long for the civilizations to advance and it is kind of cool to look at towns and villages become cities.

Just as things are moving forward evolution-wise and the player is becoming comfy in the role of lord and ruler, along comes the nuances that are so challenging in personal computer simulation games. In the 1400s this translates into small social issues like fires that sweep through ticky-tacky construction and the favorite hairy rodent of the middle ages, rats. Rats carry fleas and moggies eat rats and suddenly, lookout, the Plague has come to the players city. Suddenly it becomes time to build fire houses and hospitals, or at least what resembled them during this period of time.

While lots of high tech empire building simulation games have superb and fascinating visible images, Dawn of Discovery is more in the captivating and simple mode. Game players report a large amount of satisfaction in watching the transformation from city to city and like with all urban centers, this computer simulation game features some fascinating activities along the streets and highways. A little bit of voice-over narration and some perky music set the tone for exploring a part of history way back and far away.

Follow these links for more information: PC simulation games, PC simulation games, PC simulation games.


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